local L = LibStub("AceLocale-3.0"):NewLocale("EavesDrop", "zhTW", false)

if L then
--main
L["DownTip"] = "點擊以向下滾屏，Shift+左鍵點擊直接滾屏到最底端\nCtrl+左鍵點擊直接滾屏到本次戰鬥結束"
L["UpTip"] = "點擊以向上滾屏，Shift+左鍵點擊直接滾屏到最頂端\nCtrl+左鍵點擊直接滾屏到本次戰鬥開始"
L["TabTip"] = "左鍵點擊以拖曳框體。\n右鍵點擊以顯示快速設置功能表\nShift+右鍵點擊以顯示詳細設置功能表"
L["StartCombat"] = "++進入戰鬥++"
L["EndCombat"] = "--離開戰鬥--"
L["PlayerLabel"] = "玩家"
L["TargetLabel"] = "目標"
L["Normal"] = "正常"
L["Crit"] = "爆擊"
L["Skill"] = "技能"
L["Reset"] = "重置"
L["Fades"] = "消失"
L["OutgoingDamage"] = "傷害輸出"
L["OutgoingHeals"] = "治療輸出"
L["IncomingDamge"] = "傷害承受"
L["IncomingHeals"] = "治療承受"
L["History"] = "顯示EavesDrop歷史記錄"
L["IncombatSummary"] = "秒戰鬥"

--events
L["Events"] = "事件顯示開啟/關閉"
L["ECombat"] = "戰鬥"
L["ECombatD"] = "顯示戰鬥事件"
L["EPower"] = "法力獲得"
L["EPowerD"] = "顯示你法力值/能量值/怒氣值/快樂值的獲得"
L["EBuffs"] = "增益效果"
L["EBuffsD"] = "顯示你獲得的增益效果"
L["EDebuffs"] = "減益效果"
L["EDebuffsD"] = "顯示你獲得的減益效果"
L["EBuffFades"] = "增益消失"
L["EBuffFadesD"] = "顯示你增益效果的消失"
L["EDebuffFades"] = "減益消失"
L["EDebuffFadesD"] = "顯示你減益效果的消失"
L["EExperience"] = "經驗值"
L["EExperienceD"] = "顯示你經驗值的獲得"
L["EHonor"] = "榮譽值"
L["EHonorD"] = "顯示你榮譽值的獲得"
L["EReputation"] = "聲望值"
L["EReputationD"] = "顯示你聲望值的獲得/損失"
L["ESkill"] = "技能值"
L["ESkillD"] = "顯示你技能值的獲得"
L["EPet"] = "寵物"
L["EPetD"] = "顯示寵物事件"
L["ESpellcolor"] = "傷害類型代表色"
L["ESpellcolorD"] = "為不同類型的法術傷害顯示不同的字色"
L["EOverhealing"] = "過量治療"
L["EOverhealingD"] = "顯示你的過量治療"
L["EHealers"] = "治療者姓名"
L["EHealersD"] = "顯示誰治療了你與你治療了誰"
L["ESummary"] = "戰鬥摘要"
L["ESummaryD"] = "顯示每場戰鬥遭遇的傷害與治療摘要"

--colors
L["Colors"] = "顏色"
L["IColors"] = "承受類事件顏色"
L["IColorsD"] = "設定承受類事件的文字顏色"
L["ICHits"] = "擊中"
L["ICHitsD"] = "設定被近戰命中的文字顏色"
L["ICMiss"] = "未命中"
L["ICMissD"] = "設定近戰未命中的文字顏色（格擋，躲閃等……）"
L["ICHeals"] = "治療"
L["ICHealsD"] = "設定治療的顏色"
L["ICSpells"] = "法術"
L["ICSpellsD"] = "設定法術/技能的顏色"
L["ICGainsD"] = "設定法力獲取的顏色"
L["ICBuffsD"] = "設定增益獲取的顏色"
L["ICDebuffsD"] = "設定減益獲取的顏色"
L["ICPetD"] = "設定寵物事件的顏色"
L["OColors"] = "輸出類時間顏色"
L["OColorsD"] = "設定輸出類事件的文字顏色"
L["OCHitsD"] = "設定你的近戰命中的顏色"
L["OCSpellsD"] = "設定你的法術/技能的顏色"
L["OSColors"] = "法術顏色"
L["OSColorsD"] = "設定各系法術的顏色"
L["OCHealsD"] = "設定你的治療法術的顏色"
L["OCPetD"] = "設定你寵物傷害的顏色"
L["MColors"] = "其它顏色"
L["MColorsD"] = "設定其它事件的顏色"
L["MCDeath"] = "死亡"
L["MCDeathD"] = "設定死亡的顏色"
L["MCMisc"] = "其它"
L["MCMiscD"] = "設定其它事件的顏色"
L["MCExperienceD"] = "設定經驗值獲得的顏色"
L["MCReputationD"] = "設定聲望值獲得的顏色"
L["MCHonorD"] = "設定榮譽值獲得的顏色"
L["MCSkillD"] = "設定技能值獲得的顏色"
L["MCFrame"] = "框體顏色"
L["MCFrameD"] = "設定框體背景的顏色與透明度"
L["MCBorder"] = "邊框顏色"
L["MCBorderD"] = "設定框體邊框的顏色與透明度"
L["MCLabel"] = "標籤顏色"
L["MCLabelD"] = "設定框體標籤的顏色與透明度"

--frame
L["Frame"] = "框體"
L["FNumber"] = "行數"
L["FNumberD"] = "總共顯示多少事件"
L["FHeight"] = "行高"
L["FHeightD"] = "每行事件的高度"
L["FWidth"] = "行寬"
L["FWidthD"] = "每行事件的寬度"
L["FText"] = "字型大小"
L["FTextD"] = "事件文字的字型大小"
L["FFont"] = "字體"
L["FFade"] = "消退時間"
L["FFadeD"] = "時間發生後多長時間消失"
L["FFadeFrame"] = "框體消退"
L["FFadeFrameD"] = "在沒有任何事件或動作發生時自動隱藏框體，在事件或動作發生時，或你的滑鼠懸浮其上並滾動滾輪時候自動浮現"

--misc
L["Misc"] = "其它"
L["MButtons"] = "隱藏捲軸按鈕"
L["MButtonsD"] = "隱藏捲軸按鈕"
L["MTooltip"] = "顯示詳細的資訊提示框"
L["MTooltipD"] = "在資訊提示框內顯示為事件顯示詳細的資訊"
L["MTooltipAnchor"] = "資訊提示框錨點"
L["MTooltipAnchorD"] = "設定資訊提示框的錨點"
L["MTimestamp"] = "在資訊提示框內顯示時間"
L["MTimestampD"] = "在資訊提示框內的資訊前顯示時間"
L["MFlip"] = "反置事件列"
L["MFlipD"] = "將承受事件列在框內的右側，而輸出事件列在左側"
L["MPlace"] = "顯示占位元圖示"
L["MPlaceD"] = "在技能或法術的圖示未知的時候顯示一個占位元圖示"
L["MHFilter"] = "治療過濾"
L["MHFilterD"] = "設置一個最小值，不顯示數額在該值以下的治療，以避免類似圖騰或祝福的效果在EavesDrop中顯示得過為頻繁"
L["MMFilter"] = "法力獲得過濾"
L["MMFilterD"] = "設置一個最小值，不顯示數額在該值以下的法力獲得，以避免類似圖騰或祝福的效果在EavesDrop中顯示得過為頻繁"
L["MLock"] = "鎖定框體"
L["MLockD"] = "鎖定框體"
L["MHistory"] = "保存歷史記錄"
L["MHistoryD"] = "保存全部最大傷害與治療的輸出及承受記錄。"
L["MHideTab"] = "隱藏標籤頁"
L["MHideTabD"] = "隱藏EavesDrop的所有標籤頁。\nAlt+左鍵點擊顯示快速設置功能表\nAlt+左鍵點擊顯示詳細設置功能表\nAlt+中鍵點擊顯示歷史記錄框體"
--[[L["MReset"] = "重置為默認"
L["MResetD"] = "將目前的設置檔重置為默認"
L["MSHistory"] = "顯示歷史記錄"
L["MSHistoryD"] = "顯示EavesDrop歷史記錄框體"
L["MQuickmenu"] = "快速設置菜單"
L["MFullmenu"] = "詳細設置菜單"]]

--misc buff
L["MBuffTrunc"] = "增/減益名縮寫"
L["MBuffTruncD"] = "設定增/減益名的名稱縮寫"
L["MBuffTruncType"] = "縮寫方式"
L["MBuffTruncTypeD"] = "指定縮寫的方式：不縮寫，去尾，首字母"
L["MBuffTruncSize"] = "縮寫長度"
L["MBuffTruncSizeD"] = "長於此設定長度的增/減益效果的名稱將按指定縮寫方式被縮寫"
L["MBuffTruncNone"] = "無"
L["MBuffTruncTrunc"] = "去尾"
L["MBuffTruncShorten"] = "首字母"
end
